Games, websites and more
Projects are ordered from latest to oldest.
A first-person Backrooms platformer in early development, with TrenchBroom-built levels and base movement in place.
Place a platform on a real surface, then balance physics-driven objects on it without letting the stack topple.
A personal portfolio built to showcase my projects and skills. I designed, coded, and refined it from scratch across three versions to get it right.
Solo survival experience with waves of escalating enemies and strategic upgrade choices.
Play as a demon unleashed from hell, tearing through human forces across multiple stages. Fight, dash, and push forward until the world burns.
Fight through waves of enemies in a first-person dungeon crawler. Collect weapons, adapt your loadout, and see how long you can last.
Click down enemies, collect XP, and grow your cursor into a screen-clearing force. How long can you hold the line?
A precision platformer where every jump, wall climb, and dash counts. Too many wrong moves mean starting over, so mastering the movement is the game.